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- REVISON OF BLOOD PATCH FOR DOOM
- v.001 1hr
- -Just started to get to know basics of dehacked v2.0.
- -Made piles of slop appear after being shot.
-
- v.012 7hrs
- -Major improvment.Made the walls bleed when you shoot them.
- -Slop animations and demon's death sequence made better.
- -Bug fixed from v.001
-
- v.045 10hrs
- -Made barrels explode 10 seconds after original blast.
- -Fixed three bugs that arose from v.012
-
- v.078 16:30hrs
- -Made nearly every object shootable.
- -Fixed 5 major bugs that came after v.045
- -Fixed barrel problem
- -Constant testing went on for 5 hours for objects shooting addition.
-
- v.093 20hrs
- -Some text changes
- -Fixed bug problem that still existed after v.078
- -More testing went on for objects shooting addition.
-
- v.324 26hrs
- -Major text improvements
- -Testing started for rocket enhancement
- -3 bugs fixed from previous version
- -Testing for objects shooting addition was a sucess,most objects are completly
- shootable,objects containing dead or parts of dead beings turn into re-animating
- slop and all shootable objects are strong enough to withstand a rocket.
-
- v.525 39hrs
- -Testing for rocket enhancement was a complete failure.Nothing was found or
- salvaged from this test.10hrs completely down the drain!
- -Many more text additions
- -A COMPLETELY NEW TEXT ENDING for e3m8.
- -6 bugs fixed from previous version
- -Testing for palette colors and how they are changed, has started
-
- v.666 50hrs
- -Hit 50 hour mark!
- -Many unuseful things cleaned out that caused previous problems.
- -More text enhancements.The words blood and death are fixed.
- -2 more bugs fixed.
- -Testing for color palette changes failed!More testing will go on.
-
- v.844 63:45 hrs
- -More text enhancements
- -Ending on e3m8 changed again
- -7 bugs fixed from previous version
- -Another 10hr testing session was put into effect for final bugs.
- -Testing for color changes was a good effort.Problem identified!
- -Major improvement.Color changes are now possible for anything that is green!
- many things made red.
-
- v.999 75hrs
- -AMAZING! all things that used green colors were changed to red.Such as the
- barrels filled with toxic waste was changed to look like blood, the green eyes
- of a spirtual armor are turned red,ammo box now has a tint of red to it,
- invulnerbility sphere changed to red,a plasma charge's green lights are turned
- to red,security armor changed to red,and many more!
- -MONSTERS and parts of monsters are now changed to red.such as caco's green eye,
- baron of hell's fireball turned completely red,trooper's hair was turned to red,
- and sargent's eyes turned red.
- -Even more text enhancements
- -10hr bug test a sucess,11 bugs found in all!
-
- v1.00 RELEASED! 77hrs TOTAL!
- -A few more things cleaned up from v.999
- -Added a new lost soul death. very unique,it explodes just like a rocket,and
- very differntly when killed with a rocket!
- -Speeded up some of the monsters and some of the weapons!
- -More color changes.the bfg 9000 now fires red balls instead of green,and
- teleports changed to red instead of green,the green eye in symbol was changed
- to red!
- -Upgraded the dehacked version to 2.1
- -Wrote revison.doc
-
- v1.01 79hrs
- -A test for barrel explosion improvement was put into effect.
- Problem identified! Barrel only explodes 3 times now which is more stronger,
- faster and cleaner.
- -1 bug fixed
- -More text enhancements. type IDFA and IDCHOPPERS to get new messages.
-
- v1.2 RELEASED!! 86hrs TOTAL! (Gosh I'm getting tired of this!)
- -More text enhancements
- -Updated object shooting addition. Less things made shootable for maxium speed.
- and also redone so it looks like you are actully shooting object and not the
- floor.
- -Dehacked updated to 2.2
- -3 bugs fixed
-
- v1.25 RELEASED!! 93hrs TOTAL! (I swear, I must be going nuts with this!)
- -Dehacked was updated to 2.3 but found that only it screwed things up worse!
- making my doom.wad impossible to load. So I then had to copy my whole wad
- and exe file from backup, but then I couldn't find the backups for it, since
- I didn't need them to often because dehacked 2.2 saved every thing in one file!
- Good thing I didn't do this to all the computers!
- -And YES, even more text enhancements!
- -Bugs, Bugs, Bugs, when will it ever stop! 2 more fixed
- -Thought about upgrading doom to 1.9 but I didn't want to re-write all the text
- additions, maybe next update.
-
- v1.42 RELEASED!! 98hrs TOTAL! (I've finally relized that I am going nuts!)
- -This is actually just an update from the last one since there is nothing new
- in the patch. Yes I am actually going to include new graphics! They are the
- death sequences of the Trooper, Sargent, Imp, and Demon. They are much bloodier
- than the original version, and in fact do go very well with this patch.
- The batch files that I am making will first take out the old graphics, and zip
- them. Next the new pictures will be put in and the blood patch will be loaded
- into dehacked. Then all the pictures that I created will be deleted. And then
- Doom is run. Afterwards all the original pictures will be be re-inserted into
- DOOM and deleted when done. The Master batch file is quite simple, it will only
- include a few commands. Don't worry,all you have to do is run MASTER.BAT
- This should work correctly provided that its all in the same path.
-
- v1.666 RELEASED!! 105hrs TOTAL! (They'll never catch me!, MHA HA HA!)
- -Dehacked updated to 2.3
- -DOOM updated 1.9
- -Re-revised ALL text from previous version for update of doom.
- -Fixed master.bat,and made it even more complicated!
- -Hit 100 hour mark! (The real reason behind the 7 hours more was from the text
- re-enhancements. I had to keep retesting them to see if it came out right!)
- -1 bug fixed
-
- v1.68 RELEASED!! 113hrs TOTAL! (I know they're coming for me now!)
- -Now that Dehacked 2.4 is out this may be used with either 2.3 or 2.4 (they both
- work)
- -New ending to player's death, a massive explosion occurs after you're dead!
- Great for deathmatch!
- -Shootable objects addition was redone AGAIN!
- -And a few more text additions that I left out in the last version.
- -I'll be including a newer version of dmgraph.
- -AND now I'll also be Incuding dehacked 2.4!
- (the real reason behind this was that I found out the many people did not have
- dehacked, and that really pissed me off, beacuse they couldn't play my patch)
- so, now a full version of dehacked 2.4 will be included. And you won't have
- any excuses to give me!)
- -2 more bugs fixed
-
- v1.70 RELEASED!! 120hrs TOTAL! (Boy this is fun!, Now I'll never stop!)
- -You don't need pkzip or dmgraph anymore! The use of deusf has come into play!
- -Master.bat Redone completly from scratch!
- -2 bugs fixed
- -And you don't need to unzip all those damn gif files!
- -And yet another text addition!
-
- Please, if you have any problems at all with this version, please contact me!
- This patch was produced by James Rizzo and his staff.If you find anymore bugs
- leave a message to James at SOFTWARE CREATIONS BBS, DAVE'S DWANGO BBS,
- OR CINCINATI MULTIPLAYER BBS. All these ideas are completely originally
- created!
- GUESS WHAT?!?
- Me and my staff are at this very moment creating a COMPLETE ROCKET PATCH. Any
- Suggestions will be considered and ones that are accepted will be thanked
- and mentioned in revison.doc and readme.txt.
- Also THE ULTIMATE BLOOD PATCH FOR DOOM 2 IS GONNA BE OUT IN A WEEK OR SO!
- SO DON'T FOORGET TO LOOK FOR IT!
- THANK YOU for downloading the one and so far only ULTIMATE BLOOD
- PATCH for DOOM v1.9!
- Since I am getting tired of writing about our blood patch I guess I'll talk
- about my staff. Besides me there are three other people, Mike, Dave, and Alex.
- The way my team works is like this, when a new addition is made Mike, Dave,
- and Alex test each episode each getting one episode to test. They are the base
- of my team, without them I would have to do all the work myself. Anyway what
- I do is test the secret levels and write the actual stuff to dehacked. If they
- find a problem I try to fix it and they go over that area again. This is also
- why there is such a span of time put into this patch. Each level of doom is
- tested throughly getting all secrets and items. this only takes them about
- five hours each to get through all their work of each level. And also I am
- now starting to test additional pwads, so if you find a pwad that doesn't work
- with this patch then TELL ME! Just one more thing,the only reason why there are
- so many bugs in my blood patch is because when my assistants change something
- without telling me first, (Stupidity at it's best!) they tend to forget about
- that problem and move on. THANKS AGAIN AND KEEP DOOMING!